시장 데이터 로딩 중...
2026년 7월 24일 금요일
홈으로News

Japan's LY Corp Closes Kakao Games Takeover, Taking 33.43% Control Stake

작성자 MinJeKim0 조회

이 기사의 한국어 번역이 준비 중입니다. 아래는 영어 원문입니다.

Japan's LY Corp Closes Kakao Games Takeover, Taking 33.43% Control Stake

Kakao Games (293490.KS), the listed game-publishing arm of Korean internet conglomerate Kakao, disclosed on June 19, 2026 that control has formally passed to a Japanese owner. LAAA Investment, a special-purpose vehicle backed by LY Corporation — the operator of Japan's LINE messenger and Yahoo Japan, formerly branded LINE Yahoo — now holds 33.43% and is the company's largest shareholder, according to Herald Business. Kakao Corp. (035720.KS), Korea's dominant messaging-and-internet group, falls from 37.93% to 14.68% and becomes the second-largest shareholder.

What LY paid, and what it now controls

The completion executes a ₩300 billion (USD219 million) financing package first announced on March 25, 2026. The structure: a ₩240 billion (USD175 million) third-party-allotment rights issue of new Kakao Games shares, plus a ₩60 billion (USD44 million) convertible-bond subscription, alongside a partial purchase of Kakao's existing stake, per Herald Business and The Korea Times. Because most of the money arrives as newly issued equity rather than a payment to the seller, Kakao Games keeps the bulk of the cash — the deal injects roughly ₩300 billion of fresh capital into the company itself, which the firm says will fund global expansion and "medium-to-long-term growth."

The distinction matters for the buyer's read: LY is acquiring operational control of a publisher and recapitalizing it at the same time, not simply buying out an incumbent.

Why Kakao let go of the wheel

Kakao Games has posted operating losses for five consecutive quarters amid declining live-service game revenue and rising development costs, according to The Korea Times. The company has been shedding non-core assets — it divested Sena Technologies and Kakao VX — while leaning on a thin pipeline that includes ArcheAge Chronicles, due later in 2026, the mobile title Odin Q, and K-pop puzzle game SMiniz launched in February. Against that backdrop, a ₩300 billion capital infusion plus a deep-pocketed strategic parent addresses both the balance sheet and the distribution problem at once. Kakao, for its part, reinvests proceeds and stays on as the second-largest holder, retaining strategic cooperation while it concentrates on its core platform business.

A rare control transfer, not just a stake

Foreign capital is no stranger to Korean game publishers, but control is. China's Tencent is the second-largest shareholder in both Krafton (13.71%) and Netmarble (17.52%) yet has remained a financial investor rather than a controlling owner; even in 2014, when Tencent paid USD500 million for a 28% stake in CJ Games — the predecessor of Netmarble — per TechCrunch, it never took the helm. LY's move is different in kind: it is installing management. A shareholder meeting set for June 22, 2026 is slated to appoint Kim Tae-hwan, chief strategy officer of LINE Games, and Lee Si-woo, Kakao Games' chief business officer, as inside directors, with both designated to serve as co-CEOs pending board confirmation, according to Herald Business.

The path here was not entirely smooth. Korea's Financial Supervisory Service (FSS), the country's financial regulator, issued a correction order on March 30, 2026 under Article 164 of the Capital Markets Act, faulting the original March 25 filing for omitting the precise post-deal stake and concrete terms of the share-purchase agreement, per Edaily. The June 19 disclosure — with the 33.43% figure now specified — resolves that gap.

What to watch next

The immediate confirmation point is the June 22 shareholder meeting: whether the LINE Games–Kakao Games co-CEO structure is ratified will signal how directly LY intends to run the studio versus steer it from the board. Beyond that, the launch of ArcheAge Chronicles later in 2026 is the first real test of whether fresh capital and LINE's distribution reach can reverse five quarters of operating losses. Kakao Games' next quarterly results will show whether the recapitalization has stabilized the operation it was designed to rescue.


This article is for informational purposes only and does not constitute investment advice. Figures are sourced from company disclosures and cited news reports; currency conversions use an approximate rate of 1 USD = 1,370 KRW and are illustrative.

Sources

헤드라인 너머를 읽으세요

방금 '무슨 일이 있었는지' 읽으셨습니다. 이제 '그게 무엇을 의미하는지' 읽어보세요.

무료 데일리 브리핑

매일 아침 한국 시장을 — 무료로

LineVest Daily가 서울 개장 전 받은편지함에 도착합니다: KOSPI·KOSDAQ 핵심 스토리, 실적, 공시, 외국인 수급 — 쉬운 영어로. 무료, 카드 등록 불필요.

LineVest Daily 무료 구독 →
이 기업

Kakao Games 전체 리포트

Kakao Games의 최신 DART 공시를 전부 읽고 분석합니다 — K-IFRS 재무, 지배구조, 그리고 주가에 갖는 의미까지. 3시간 이내 PDF로 발송.

$12 · 1회

Kakao Games 리포트 받기
관심 종목 전부

시장 전체를 팔로우하세요

매주 여러 한국 종목을 보시나요? 모든 분석 기사를 발행 즉시 읽으세요 — 데일리 KOSPI·KOSDAQ 전체 커버리지와 90일 아카이브까지.

$9.99 · 월

구독하기

1차 출처인 DART 공시에 기반한 독립 저널리즘 — 투자 자문이 아닙니다. 어떤 증권사와도 무관합니다.